Indie game studio Türkiye Est. 2025

We create
experiences
that stay.

Authentic Hearts Interactive is a small studio building handcrafted pixel-art games for mobile. Every sprite drawn by hand. Every block placed on purpose.

Now building
Blockium
Platforms
iOS & Android
Engine
Unity

The hand
we're playing

One card face-up. The rest stay down until they're ready to be played — we'd rather show you a finished game than a promise.

Not dealt yet

Prototype in the engine. It's a different genre, and it's early.

Reveal — when it's fun

In-house toolkit

Saves, skins, audio, haptics and economy, written once so gameplay gets the hours.

Internal — not for sale

Tap a face-down card to turn it over.

Blockium

Block puzzle · Pixel art · Mobile

You get three shapes. The board is eight by eight. There is no timer and no next-piece preview to save you — only the hand in front of you and how far ahead you're willing to think.

Blockium is the studio's first release: a puzzle you can play for forty seconds at a bus stop or forty minutes chasing a run. Two modes, five skin sets, and a soundtrack that knows when to get out of the way.

  • In development
  • iOS & Android
  • Unity
  • Target 2026
Blockium in-game menu with the pixel wordmark, coin counter, shop, skins and no-ads buttons, and Classic and Horizon mode buttons.

Classic

The pure one

Eight by eight. Three pieces at a time. Fill a row or a column and it clears. Miss your placement and the board fills — that's the whole contract, and it's enough.

Horizon

The long one

The board keeps moving. New rows push up from the bottom while you're still solving the last mistake, and the score curve rewards players who leave themselves an exit.

What's in the box

Hand-drawn art
Every block, button, cloud and coin drawn in Aseprite at native resolution. Nothing generated, nothing bought off a shelf.
Five skin sets
Swap the whole board's palette. Earn coins by playing, or don't — every set is reachable without spending.
Honest economy
Coins, a shop and a daily spin. No energy timers, no paywalled difficulty, no ad that interrupts a run in progress.
Feel first
Haptics on every placement and clear, tuned per device. Sound designed so you can mute it and still know what happened.
Offline by default
Full game in your pocket with no connection. Progress saved locally, restored if you reinstall.
Blockium menu rendered in-engine: the wordmark in mixed pixel colours with Classic and Horizon spelled out in individual block tiles.
In-engine menu — mode names built from real board tiles.
Blockium concept menu with a painted sky, cliffs and forest behind the Classic and Horizon buttons.
Concept menu — the direction the shipping build follows.
Isometric key art: the Blockium wordmark set into a tilted game board surrounded by floating blocks and circuit lines.
Key art study from the early concept pass.

Want it the day it drops?

Tell us which platform you're on and we'll send exactly one email when Blockium launches. Nothing else, ever.

Join the launch list

How we
build

Small studio, long attention span. The name is the brief: if a game doesn't leave something behind, it isn't finished.

  1. 01

    Draw it by hand

    Art starts in Aseprite at the resolution it ships at — no upscaling, no filters, no smoothing. A block that reads clearly at sixteen pixels reads clearly on any screen you own, and it keeps the game light enough to open instantly.

  2. 02

    Build the boring parts once

    Saving, currency, skins, audio, haptics, pooling and store plumbing live in one in-house Unity toolkit shared across projects. It's unglamorous work that we only want to do properly a single time, so the next game starts at the fun part.

  3. 03

    Play it past the point of politeness

    A mode ships when it's still good on the hundredth run, not the first. Most of what we design gets cut here — which is the point of designing it in the first place.

Founded
2025
Based in
Türkiye
Focus
Pixel-art mobile
Engine
Unity · C#
Art
Aseprite
Shipping
iOS & Android

Publishers · Playtesters · Press

Come sit at
the table.

Looking for a publishing partner, want early builds in your hands, or writing about small studios? We answer every email that isn't a robot.

Start a conversation

Say hello

Straight to the studio inbox — no ticket system, no auto-reply.

  • Publishing & funding
  • Press kits & review builds
  • Playtesting & feedback
  • Collaboration & contract work

Opens in your email app addressed to hello@authentichearts.net, so you keep a copy of what you sent.